﻿





using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;

namespace Serialization.Script
{
    public class Event_SetMusic : ScriptedEvent
    {
        private SoundEffect music
        {
            get;
            set;
        }

        public virtual void execute()
        {
            throw new System.NotImplementedException();
        }

        public Event_SetMusic(SoundEffect music, int eventTime)
        {
        }

    }
}

